Yet VRFocus was never just about VR, we embraced all forms of immersive technology, whether that's augmented reality (AR) on your smartphone or mixed reality (MR) on far more high-end, enterprise-focused devices. Whilst it would take a couple of years for the first true VR headsets to arrive, the industry has only really begun to find its footing over the last year or so as everyone found themselves stuck at home. A time where virtual reality (VR) wasn't simply a sci-fi pipe dream for consumers, rather a tangible technology that could change not only the way we play videogames but how we connect and communicate. Launched in 2014, VRFocus arrived at an exciting time within the entertainment and gaming industry. But that's all changing too, so with that in mind, we're also giving ourselves an upgrade. Central to that adjustment has been the technology that permeates every facet of our lives, our phones, computers and the internet which links it all together. From how we work to how we entertain ourselves, we've had to rapidly adapt to these fluctuating conditions, for better or worse. The last couple of years has been the most erratic of the 21st Century thanks to the COVID pandemic, redefining the era we live in. Editor's Letter: Welcome to gmw3Time for VRFocus 2.0.
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