![]() ![]() portrait vs landscape) than configured in the graphics driver. Most likely used with value 90 or -90 to compensate for monitor which is physically in different orientation (e.g. r_multimon_rotation_center, r_multimon_rotation_left, r_multimon_rotation_right and r_multimon_rotation_aux - Additional counter-clockwise rotation applied to of views of individual monitors.Can be used to move the left side view up or down to improve visibility of the mirrors given the limited vertical field of view. r_multimon_vert_offset_left and r_multimon_vert_offset_right - Vertical offset in meters of the left/right monitor from the center one.If both are zero, the default FOV calculation based on current in-game camera is used. If only one from them is nonzero, the remaining one is calculated to keep the aspect ratio of the resolution. r_multimon_fov_horizontal and r_multimon_fov_vertical - Field of view used for each view.monitor frame) between center and left/right monitor. r_multimon_border_fov_left and r_multimon_border_fov_right - Visual angle in degrees covered by the bezel (e.g.The visualization in modes 2 and 3 can be further controlled by following cvars: 3 - Uses leftmost three monitors from a four-monitor setup to show the same views as with 2 and the last monitor shows auxiliary view looking downwards at the dashboard and steering wheel.Each monitor has its own view, with the default FOV of 50 degrees horizontally. 2 - Three separate views for three monitors.This is similar to 0 however the UI covers only the area of the center monitor. on the center monitor in three-monitor setup). ![]()
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